﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager {

	private static GameManager _instance;

	public static GameManager Instance {
		get {
			if (_instance == null) {
				_instance = new GameManager ();
			}
			return _instance;
		}
	}

	private GameManager() {
	}

	private void Init() {
		
	}

	public void Run() {
		
	}
}
